Poly count?

So I've been experimenting with modelling (first in blender, now in SketchUp because it's so much faster.

Here's a sample of the towers I'm building, with inspiration taken from Age of Empires 2 (my old favourite) (http://imgur.com/a/mics4).

In the front is the semi-completed set, with three different tower heights, a doorway unit on the left, and a staircase-elevated doorway on the right.

  1. So I'm wondering... what's a good vertex count to aim for?

  2. Also, what is the smallest UV map size that doesn't look crap?

  3. Finally, for anyone who uses SketchUp, are there any troubles in importing this model that I should know about? I'm guessing it's best done through Blender but I'm wondering if there are any duplication or texturing problems?

Thanks guys [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />


Very nice!

1. As low as you can to do what you need. A few hundred, a few thousand, it depends. For towers, depending on how far you want to detail it really. 

2. Again,  depends. A detailed tower going to have bigger texture than an empty cart for example. Vanilla banished uses 1024x1024 texture atlas for buildings. I would not advise ever going bigger than that. If you're going to use multi material meshes, 256x256 would be the smallest I guess, depends on the level of detail you want.


Cool towers! 

I downloaded sketchup when I started but didn't even open it, mainly because I used <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/6338-discrepancy/&do=hovercard" data-mentionid="6338" href="<___base_url___>/index.php?/profile/6338-discrepancy/">@Discrepancy</a>'s blender tutorial at world of banished, definitely worth a look.