Haynestown- A Coastal Conecticut Colony blog and genealogy
#1


Hello all,





<font color="#000000">I've been keeping a blog for my latest town project over on worldofbanished.com, and thought there might be some people over here as well that might be interested.</font>
<font color="#000000">It's fully modded and, as far as I  can get it to, historically accurate. Besides reacting and enacting to various historical events that come along, the gaenealogical database and resulting family trees are a great way to keep track of the narrative and might inspire some people.</font>
<font color="#000000">The colony started of in 1639 and we're almost up to 1670 now. I've been holding myself to some strict rules:</font>




-Among the many mods to use is the One year is One Year mod.<br style="color:#000000;" />
    It is both slows down the game’s pace considerably and increases the difficulty of job management. It is simultaneously a boon and obstacle to the project.<br style="color:#000000;" />
-Keep a genealogical database for all settlers, allowing for more personal and  dramatic storytelling.<br style="color:#000000;" />
    I have done this before in a town reaching a population of 250 over 90 years. I use the GRAMPS open source software to accommodate this process.<br style="color:#000000;" />
-Keep track of relevant historical events that might impact the colony as well as enact the progressively harsher taxation and laws imposed by England. <br style="color:#000000;" />
   The Trade Tax Implementations can be found in the attached table.<br style="color:#000000;" />
-I will try to keep it fun for myself. The previous iterations have been some of my most fun gaming experiences in years, but it can be very taxing.






So, I hereby welcome any to have a read and/or join in historical discussions!:)





 




 




 




<a class="ipsAttachLink ipsAttachLink_image" href="<fileStore.core_Attachment>/monthly_2019_02/1667-October-Baystreet.jpg.06b9302ec61b7221d78d5cbe73cc9ffd.jpg" data-fileid="3201">[img]<fileStore.core_Attachment>/monthly_2019_02/1667-October-Baystreet.thumb.jpg.83afbbc8bb4192ce7aac2b5439e829c8.jpg[/img]</a>




<a class="ipsAttachLink ipsAttachLink_image" href="<fileStore.core_Attachment>/monthly_2019_02/5c555f623922b_1668-October-MainStreet.jpg.acd4064536713fecb89854e0d456ebde.jpg" data-fileid="3202">[img]<fileStore.core_Attachment>/monthly_2019_02/5c555f62ac0ce_1668-October-MainStreet.thumb.jpg.18facf4b59fcbd4a202d81693fce01f7.jpg[/img]</a>




<a class="ipsAttachLink ipsAttachLink_image" href="<fileStore.core_Attachment>/monthly_2019_02/5c555f90b9097_1670-Novermber-TownOverview.jpg.579cf99c497b9841e5a65adb81593b3e.jpg" data-fileid="3203">[img]<fileStore.core_Attachment>/monthly_2019_02/5c555f9134959_1670-Novermber-TownOverview.thumb.jpg.d28d9ed90288baf60d7664d788d02226.jpg[/img]</a>


  Reply
#2


Love that Dirt road, with the bushes and tree in the centre. I'm usually always using stone roads, so seeing this actually give me some ideas.




 




Thanks for sharing!


  Reply
#3


Thanks! Glad I could inspire.:)




I'm building the town organically, keeping in mind what modes of transport people used and what professions would be close to each other.

A road like this would've been ideal for heavy carriage traffic to and from the docks.


  Reply