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Disappearing food bug? CC 1.76
#10
(04-01-2020, 04:25 AM)Vrayna Wrote: Cheers for that save. I'll have a look when I can. Tomorrow's going to be a busy day!


Haha thanks, much appreciated! Smile

I've now reproduced the Tiny Shack food loop in MM 8.01 as well, so it's consistent across both mod packs. (I disabled CC 1.76 during the MM test.)

I wonder if the bug is related to the small margin between the Tiny Shack's 3 pop limit and the 400 inventory limit? On initial build I've seen up to 5 homeless move in.  Their inventory demand can be greater the building limit.  Also if each can carry 100 cargo, they can have more cargo in transit than the building can hold. So maybe the code bugs out and either vanishes it upon delivery, or causes a perpetual return/re-carry loop from the wagon?

I tried to find another small house that I could test that is similar to the Tiny Shack's 3/400 limits, but there doesn't seem to be any.  (The building list at https://www.silisoftware.com/tools/banis...r/building appears to be a bit out of date.) I tried the Small Log Tent from the DS set in MM 8.01; its limits are 3/550.  I couldn't reproduce the bug with that one.
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Messages In This Thread
Disappearing food bug? CC 1.76 - by FlightDeck - 01-01-2020, 02:49 PM
RE: Disappearing food bug? CC 1.76 - by Vrayna - 03-01-2020, 02:40 AM
RE: Disappearing food bug? CC 1.76 - by Vrayna - 03-01-2020, 11:08 PM
RE: Disappearing food bug? CC 1.76 - by Vrayna - 04-01-2020, 04:25 AM
RE: Disappearing food bug? CC 1.76 - by FlightDeck - 04-01-2020, 05:16 AM