Login
Register
or
Connect with Facebook
Login
Remember me
Lost Password?
Forums
Search
Member List
Email Us
Help
View New Posts
View Today's Posts
BlackLiquid Forums
›
Banished General
›
General Colonial Charter Discussion
« Previous
1
2
3
4
5
6
›
Colonial Charter 1.7 Dev Blog #1
Pages (38):
« Previous
1
…
34
35
36
37
38
Jump to page:
Thread Closed
Colonial Charter 1.7 Dev Blog #1
ShockPuppet
Black Liquid Dev
Joined: Nov 2016
Posts: 715
Likes Received:
139
#371
20-01-2017, 09:35 AM
So, 1.7 is technically nearly ready. Screenshots have slowed down as code bugfixing and toolbar icon creation is now the priority.
•
liked this post
Blinkin
Nomad
Joined: Nov 2016
Posts: 16
Likes Received:
2
#372
21-01-2017, 08:20 AM
Quote:
On 17-1-2017 at 11:23 PM, elemental said:
Trapper?
First thing I thought. It reminds me of the Trappers Homestead from the Long Dark (survival game). [img]<fileStore.core_Emoticons>/emoticons/tongue.png[/img]/emoticons/tongue@2x.png 2x" title=":P" width="20" />
•
liked this post
ShockPuppet
Black Liquid Dev
Joined: Nov 2016
Posts: 715
Likes Received:
139
#373
23-01-2017, 11:06 AM
we will be releasing <abbr title="Colonial Charter">cc</abbr> 1.7 in an hour or 2
•
liked this post
Pages (38):
« Previous
1
…
34
35
36
37
38
Jump to page:
Thread Closed
BlackLiquid Forums
›
Banished General
›
General Colonial Charter Discussion
« Previous
1
2
3
4
5
6
›
Colonial Charter 1.7 Dev Blog #1
View a Printable Version
Linear Mode
Threaded Mode