12-30-2020, 08:41 AM
I'm probably not going to have the time to work on finishing MM9 for a little while, so I thought I'd let people who want to test it out to have a go at it. So if you're a little crazy, here's a kind of public beta version.
First off, a little disclaimer. *This thing is huge.* It spans 6 pkm files. Unzipped it's 8.36GB. It's going to take a long time to load.
It comes as a 630MB .7z file I made using 7zip. It compresses it much better than the standard .zip file.
---
New Toolbar Things
I've done a lot of tweaking of the toolbar, and there's still a lot more to go.
There's 2 copies of the toolbar. The Main Toolbar, and the Community Toolbar.
* Every single building resides on the main toolbar. I've tried to group things by function so similar buildings are all together.
* Every single building resides on the Community Toolbar. These are left exactly as the original modder placed them.
Toolbar
Toolbar Basics
---
Here's a handy little pdf that lists the mods included in MM9
---
Feedback I'm looking for:
* Repeatable crashes.
* Clicking on certain buildings causing crashes. Clicking on a specific toolbar button crashes.
* Buildings not accepting goods
* A production building needs a certain resource, but the works won't drop things off there.
* General odd behavior.
* The more specific you can be, the better. There's a lot of pieces behind the scenes, so you can't just say "My fishing dock doesn't work" and expect any kind of solution when there's a dozen different versions.
Feedback I'm* **not** *looking for:
* Suggestions to include various mods.
* The goal is to include every mod that is possible. But
* Some modders may choose not to give permission to use their hard work.
* Some modders have moved on from modding and getting in contact with them is difficult.
* Certain types of mods (aging, storage increase) are left up to user choice and won't be included.
* Some of the very newest mods might not be included *yet* because I haven't had the time to work on this lately, but will be added when I can.
* Toolbar criticism.
* I know the toolbar is still kind of messy. It's definitely not in a finished state. It's a little tricky to get it all just right. It's not just copy/paste. It's a delicate maneuver to future proof it for the inevitable MM10 so I don't have to redo everything.
* Complaints about it not loading/Black screen
* It takes a very long time to load. It eventually works for me. I don't know how to fix it.
* I have no idea what to do with crash.dmp files.
---
Congratulations for reaching the end. For those intrepid souls who think their computer can handle it:
MegaMod Beta Download (build 0202)
----
Leave you comments and criticisms a replies to this post. I'll try not to take it personally if you hate it.
First off, a little disclaimer. *This thing is huge.* It spans 6 pkm files. Unzipped it's 8.36GB. It's going to take a long time to load.
It comes as a 630MB .7z file I made using 7zip. It compresses it much better than the standard .zip file.
---
New Toolbar Things
I've done a lot of tweaking of the toolbar, and there's still a lot more to go.
There's 2 copies of the toolbar. The Main Toolbar, and the Community Toolbar.
* Every single building resides on the main toolbar. I've tried to group things by function so similar buildings are all together.
* Every single building resides on the Community Toolbar. These are left exactly as the original modder placed them.
Toolbar
Toolbar Basics
---
Here's a handy little pdf that lists the mods included in MM9
---
Feedback I'm looking for:
* Repeatable crashes.
* Clicking on certain buildings causing crashes. Clicking on a specific toolbar button crashes.
* Buildings not accepting goods
* A production building needs a certain resource, but the works won't drop things off there.
* General odd behavior.
* The more specific you can be, the better. There's a lot of pieces behind the scenes, so you can't just say "My fishing dock doesn't work" and expect any kind of solution when there's a dozen different versions.
Feedback I'm* **not** *looking for:
* Suggestions to include various mods.
* The goal is to include every mod that is possible. But
* Some modders may choose not to give permission to use their hard work.
* Some modders have moved on from modding and getting in contact with them is difficult.
* Certain types of mods (aging, storage increase) are left up to user choice and won't be included.
* Some of the very newest mods might not be included *yet* because I haven't had the time to work on this lately, but will be added when I can.
* Toolbar criticism.
* I know the toolbar is still kind of messy. It's definitely not in a finished state. It's a little tricky to get it all just right. It's not just copy/paste. It's a delicate maneuver to future proof it for the inevitable MM10 so I don't have to redo everything.
* Complaints about it not loading/Black screen
* It takes a very long time to load. It eventually works for me. I don't know how to fix it.
* I have no idea what to do with crash.dmp files.
---
Congratulations for reaching the end. For those intrepid souls who think their computer can handle it:
MegaMod Beta Download (build 0202)
----
Leave you comments and criticisms a replies to this post. I'll try not to take it personally if you hate it.