I don't know if I explained very well. So, I'm going to reformulate with pictures (edited printscreens).
1. Trading Post
In Inventory, I think that it's easier if the values are displayed (buy/sale). More sorts would be welcome too : by category, by value (buy), by value (sale). I edited this picture :[img]<fileStore.core_Attachment>/monthly_2017_03/Trading-Post_Sorting-Inventory_edited01.png.93c23195c96190201d598ab024561a38.png[/img]
In trade, the possibility of sorting items would be a bonus as in this picture :
[img]<fileStore.core_Attachment>/monthly_2017_03/Trading_Post_Sort-by-Value.png.77b49d955424a46523adb5305f443a6a.png[/img]
For orders, I think it's impossible to choose items with "never", others with "Juste Once" and others with "Every visit". If check boxes (one choice possible) are displayed, the choice of items frequency would be simplified :
[img]<fileStore.core_Attachment>/monthly_2017_03/Trading_Post_Order-edited.png.9cb547dda99b29e2fd3073f2e46b4bc6.png[/img]
2. Town Hall
When I go to "Inventory" in Town Hall, it's to see how many items we have got. But, sometimes, I want to see a quantity of items of precise category (e.g. food) but I must see each item in the full list. Difficult when there is a lot of different items... Why not category sorting ?
[img]<fileStore.core_Attachment>/monthly_2017_03/Town-Hall_Sorting-Inventory_edited.png.32d55372b124389d802be79bd2f3bc8a.png[/img]
3. Location storage
Hard to organize the town when items are producted and used in the same district but stored at the other end of the city... If we can choose what items are stored in each Storage building ? With checkboxes. For the contents of the list, either in the full list (as in Town Hall) or in a list with item are already stored in the building.
[img]<fileStore.core_Attachment>/monthly_2017_03/Storage_checkbox.png.a5bcc379d27b0d92a3aad08eda906a56.png[/img]
4. Production
Fot any products, the quantity of required items is indicated. But there are buildings where it's indicated (buildings of vanilla I think, I'm sure)...
[img]<fileStore.core_Attachment>/monthly_2017_03/Factoring-compositing_3.png.a288d5b8a50cbd099ec9d4200ff33c2c.png[/img]
I like very much this game. I suggest this UI options because they are the important difficulties in city management for me...
AdeJ
I think every single one of those ideas is a great idea. [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />
Unfortunately, the modkit doesn't allow us to change details like that. [img]<fileStore.core_Emoticons>/emoticons/sad.png[/img]/emoticons/sad@2x.png 2x" title=":(" width="20" />
We can't add new functionality into the game that doesn't already exist somewhere.
Number 4 is able to be done by each modder who created each building. I'm just lazy. Hopefully the next major release of <abbr title="Colonial Charter">CC</abbr> I'll go in and do it.
03-06-2017, 11:30 AM
(This post was last modified: 03-06-2017, 11:30 AM by Ketchup.)
thanks you for the suggestions and with the edited screenshots it is easy to know exactly what you are looking for [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />
unfortunatly, the UI is the category we cant mod alot as we would wish to do. everything that is UI is very tightly linked to some other things (bad programmation) like the TradeUI from trading post ; it is it is linked to merchants code and we cannot seperate them and also in same time, we dont have the option to let citizens to take anything from it.
alot of things are modable, but the UI is rarely modable unfortunatly.
Ok... [img]<fileStore.core_Emoticons>/emoticons/sad.png[/img]/emoticons/sad@2x.png 2x" title=":(" width="20" />
But you can't modify UI, there is perhaps a solution to see items inventory with type sorting. I just thought about it. I don't if this idea is feasible but I prefer to share it if possible [img]<fileStore.core_Emoticons>/emoticons/wink.png[/img]/emoticons/wink@2x.png 2x" title=";)" width="20" /> : creating building that presents inventory for one items type and so, creating as much building as types.